C1 Gaming

Thursday 19th September 2024


Do Now:

1. TV, RADIO, FILM, VIDEO, GAMES,  ADVERTISING, MAGAZINE, NEWS ETC...

2. CINEMA, PHONE, COMPUTER, MAGAZINE ETC...


Video Games

LO: To explore the history & content of Video Games.


1970's  ---  Pong  ---  

1880's  ---  Pac-Man  ---

1990's  ---  Sonic  ---

2000's  ---  

2010's  ---  


Personal Identity 

Information

Entertainment

Social Interaction

PIES!


Baseline Test:


1. 

2.  

3.  

4.  

5.  



  Thursday 19th September 2024


Do Now:


1. PIES

2. Personal Identity

3. Information

4. Entertainment

5. Social Interaction


Minecraft

  1. Minecraft was initially released 13 years ago.
  2. There are five different 'game modes' in Minecraft.
  3. Minecraft has been taught at school.
  4. Minecraft is the biggest selling video game of all time.
  5. The rarest item in Minecraft is the Dragon Egg.
  6. One day in Minecraft is 20 minutes in real-time.
  7. A stone axe does as much damage as a diamond sword in Java
  8. Before it was called Minecraft, it was called Cave Game






Augmented Reality
  1. a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.


45% Female
55% Male
Play Video Games!


Case Study: Fortnite



1. Epic Games
2. Fortnite was first announced in 2011 and officially released on July 25 2017 
3. £5.63 Billion 
4. first-party games like Fortnite Battle Royale, LEGO® Fortnite, Rocket Racing, and Fortnite Festival, as well as creator-made experiences.



Do Now:                                                        Thursday 3rd October                                                                                          2024


1. Epic Games

2. 1991 

3. Survival, Battle Royal, Sandbox 

4. ? Personal Identity, Information, Entertainment 

5. an interactive experience that enhances the real world with computer-generated perceptual information 


Exploring Context


Prince Harry Video On Fortnite

The main points are...  





Healthcare triage on VideoGames





Media Insider - Bandura And VideoGames





                                                                      Thursday 10th October                                                                                         2024

Do Now:

1. 

2. 

3. 

4.  

5. 


                          Exploring Context


PEGI 3

 PEGI 3 

The content of games with a PEGI 3 rating is considered suitable for all age groups. The game should not contain any sounds or pictures that are likely to frighten young children. A very mild form of violence (in a comical context or a childlike setting) is acceptable. No bad language should be heard.


PEGI 7

 PEGI 7 

Game content with scenes or sounds that can possibly be frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating.


PEGI 12

 PEGI 12 

Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category. Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild.


PEGI 16

 PEGI 16 

This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. The use of bad language in games with a PEGI 16 rating can be more extreme, while the use of tobacco, alcohol or illegal drugs can also be present.


PEGI 18

 PEGI 18 

The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence, apparently motiveless killing, or violence towards defenceless characters. The glamorisation of the use of illegal drugs and of the simulation of gambling, and explicit sexual activity should also fall into this age category. 


PG

 PEGI ! 

In addition to the numerical PEGI ratings, you will also see the "Parental Guidance Recommended" rating for some non-game apps, introduced by PEGI for storefronts that use IARC. This serves as a warning that these apps can offer a broad variety of user generated or curated content. Typically, this applies to products such as Facebook, Twitter or YouTube.  


The PEGI content descriptors

Violence

VIOLENCE

The game contains depictions of violence. In games rated PEGI 7 this can only be non-realistic or non-detailed violence. Games rated PEGI 12 can include violence in a fantasy environment or non-realistic violence towards human-like characters, whereas games rated PEGI 16 or 18 have increasingly more realistic-looking violence.​


Bad Language

BAD LANGUAGE

The game contains bad language. This descriptor can be found on games with a PEGI 12 (mild swearing), PEGI 16 (e.g. sexual expletives or blasphemy) or PEGI 18 rating (e.g. sexual expletives or blasphemy).


Fear

FEAR / HORROR

This descriptor may appear as 'Fear' on games with a PEGI 7 if it contains pictures or sounds that may be frightening or scary to young children, or as 'Horror' on higher-rated games that contain moderate (PEGI 12) or intense and sustained (PEGI 16) horror sequences or disturbing images (not necessarily including violent content).



Gambling

GAMBLING

The game contains elements that encourage or teach gambling. These simulations of gambling refer to games of chance that are normally carried out in casinos or gambling halls. Some older titles can be found with PEGI 12 or PEGI 16, but PEGI changed the criteria for this classification in 2020, which made that new games with this sort of content are always PEGI 18.



Sex

SEX

This content descriptor can accompany a PEGI 12 rating if the game includes sexual posturing or innuendo, a PEGI 16 rating if there is erotic nudity or sexual intercourse without visible genitals or a PEGI 18 rating if there is explicit sexual activity in the game. Depictions of nudity in a non-sexual context do not require a specific age rating, and this descriptor would not be necessary.


Drugs

DRUGS

The game refers to or depicts the use of illegal drugs, alcohol or tobacco. Games with this content descriptor are always PEGI 16 or PEGI 18.


Discrimination

DISCRIMINATION

The game contains depictions of ethnic, religious, nationalistic or other stereotypes likely to encourage hatred. This content is always restricted to a PEGI 18 rating (and likely to infringe national criminal laws).


In-game Purchases

IN-GAME PURCHASES

The game offers players the option to purchase digital goods or services with real-world currency. Such purchases include additional content (bonus levels, outfits, surprise items, music), but also upgrades (e.g. to disable ads), subscriptions to updates, virtual coins and other forms of in-game currency.

PAID RANDOM ITEMS

This content descriptor is sometimes accompanied by an additional notice if the in-game purchases include random items (like loot boxes or card packs). Paid random items comprise all in-game offers where players don't know exactly what they are getting prior to the purchase. They can be purchased directly with real money and/or exchanged for an in-game virtual currency. Depending on the game, these items may be purely cosmetic or they may have functional value. 
The notice is always displayed underneath or near the age label and content descriptors:

Paid Random Items Notice
Fortnite has the PEGI rating of 12




How is the VideoGame Industry Regulated?    [4



PEGI regulates the video game industry.
The different age ratings are 3, 7, 12, 16 and 18.





Technological Convergence


When different technology mix



Cross Media Convergence


When different media mix such as video games and social media/youtube. 




Synergy


Marvel, Dragon Ball, Star Wars.




Do Now:                                                       Thursday 17th October                                                                                          2024


1. PEGI

2. ?✖ Mixing of different technology

3. ?✖Mixing of different media

4. ?✖Collaboration of media products to promote each other

5. 12



Convergence Benefits Fortnite Brand by Working Across Platforms, This helps more people play it. 

How do video games make money?

Battle Royal Is Free To Play
make money in in game purchases


Explain how Fortnite make money and
how they have remained so popular


1. Fortnite makes money through in-app purchases



Thursday 7th November 2024


1. Image promoting the Snoop Dogg animated skin (collaboration)

2. Multiple products (eg. Battle Royal Zero build)

3. Snoop Dogg, Eminem, Lego

4. Advertising Popular Season release Snoop Dog and Competitive

5. Create accounts Download create buy

6. Advertises the Crew making people want to be part of it

7. Through Animated Graphics and Highlights of the Latest News and addressing the Audience in Role 

78% Male
22% Female




Do Now:
                                                   Thursday 14th November                                                                                     2024


1. Through Microtransactions

2. official crossovers of other media outside of the Fortnite brand being introduced into the game.

3. Collaborations, Seasons, Social Media 

4. PIES: Personal identity, Information, Entertainment, Social interaction

5. Unreal engine


Different audience groups

FRIENDS

FAMILY

FANS OF COLLABORATIONS SUCH AS SNOOP DOGG.

Audience Theory #1

ACTIVE:

DOING, ENGAGING.

Video Games are Active

PASSIVE:

OBSERVIMG, NOT ENGAGING.

TV Watching is Passive


ACTIVE - Fortnite EG:


Audience Theory #2

uses & gratification


Video Games target the audiences through Collaborations. In Fortnite they have collaborated with snoop dogg and eminem to create a bigger audience.


Thursday 28th November 2024

DO NOW

1. when an audience is engaging, interpreting, and responding to media messages and are able to question the message.

2. 


Video Games: Exam Preparation


1. Epic Games

2. 12+ because it has gun violence 

3. ?

4. ?


1. Children

2. Competitive

3. ?

4. ?



Video Games use technology to target audiences by 




Do Now:

1. An audience that interacts with the media

2. An audience that only views the media

3. The theory that people pick media using 4 key factors (Personal identification, Information, Entertainment, Social Interaction).

4. With constant updates

5. DEL

Comments

  1. 17/10- Good opening sentence, you just need more reasons as to why it benefits:

    Follow these prompts:

    Convergence benefits Fortnite by......​

    Use on lots of platforms so a bigger audience​

    Can use on the go and saves the game so wider audience​

    Uses social media and streaming to appeal to a wider audience​



    Synergy benefits Fortnite by....​

    Keeps it fresh with new releases- infinity war​

    Collaboration with other stars to cross promote.​

    ReplyDelete
  2. 14/11- good start. T; 3 the collaboration which then leads to the merchandise and engagement elsewhere in the audience's media life. links to personal identity.

    ReplyDelete

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